Development is currently on hold due to several personal things going on with the development team. We hope to resume development in the near future but for now you’ll have to stay tuned…
Development continues on the Island of Gadri (the “good” aligned character starting area). The island consists of a large wilderness area for characters to explore from level one to level three. It has a village with several shops as well as a small camp and a large crypt. It introduces players to the mechanics of the game and gives their characters a relatively safe place to learn the ropes.
An evil presence has appeared within the crypt on the Eastern side of the island. There are rumors of necromancy or worse and the undead have begun appearing in the cemetery surrounding the tomb…
We’ve been busy this week but most of the development has been some re-factoring and consolidation of development and administration tools in game. Some cool stuff came from this such as the ability for temporary two-way portals to be opened (which can be used by anyone or can be alignment restricted/etc) to name one.
Aside from the non-shiny work that’s been done I wanted to point out that a section related to rogues has been added to the site to provide players with some idea of how we view rogues. They can often be a nuisance in persistent worlds (usually if they don’t have enough to keep them out of trouble) and we want to make every effort to provide adequate content for rogues.
There have also been a few more additions to the media gallery. More will be coming as content is generated.
Pictures, pictures, pictures! While play-testing last night I took several screenshots of gameplay and different aspects of the world so I could add some life to the site. These took two forms:
As you can see, the bare bones Dysotopia 2 site is up and being populated with game related data. As we continue to build out the main features of Dysotopia we will add/update site content to keep things in sync.