The flow of time in Dysotopia is five real minutes per game hour. The sun rises at 6am and sets at 6pm. This means that one day in game lasts two real hours (one hour of night and one of day).
The weather system in the world is dynamic and all major exterior areas of the continent and it’s islands experience the same weather conditions simultaneously.
The weather in Dysotopia changes with the seasons. There are four main seasons: spring, summer, autumn, winter. Spring consists of heavy rains, summer brings clearer days and fewer showers, in the autumn the first signs of snow appears and in winter, infrequent flurries are noticeable but snow accumulation is a rarity.
Attention to Detail
There are a lot of little things related to the time and weather that you may not notice while playing but that make the world much more immersive. Little things like fireflies that only come out in the evening or butterflies during the day help bring the world to life and subliminally enhance the experience for players.
Weather and seasons do not currently play a major role in game mechanics other than aesthetics.